DIG 3873
Game Systems Development 1
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Prof: Markus Santoso / Fall 2025
Feb 15, 2026
Easy class that just requires showing up to class (attendance is weighed heavily so try not to miss classes). Every lecture is learning code via following along on our own laptops. The concepts are simple to do and there's no pressure to do everything correct in class. However, there's very little assignments, so make sure to do all of them and that they submitted properly. Final project is the same as other projects you do, where you code something like a vending machine simulator. Every assignment tells you what to code, so you just have to figure out how to code it in order to get to the desired result. It's all text-based, we're not diving into Unity or other things.
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Prof: Randi Faris / Fall 2021
Jan 14, 2022
Very easy to follow lectures. Small weekly assignments that are very simple, and mostly just copying what was covered in lectures. Three projects with multiple parts, but not very difficult if you are keeping up with lectures and weekly assignments. Midterm and final were a bit more challenging.
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