Drexel Course Reviews
Drexel University
Code | Name | Overall | Easiness | Interest | Usefulness | Reviewssorted descending |
---|---|---|---|---|---|---|
GMAP T480 | Special Topics in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP 123 | Basic Portfolio | 0 | 0 | 0 | 0 | 0 |
GMAP 246 | Advanced Portfolio | 0 | 0 | 0 | 0 | 0 |
GMAP 341 | Serious Games | 0 | 0 | 0 | 0 | 0 |
GMAP 360 | Game Design from the Player’s Perspective | 0 | 0 | 0 | 0 | 0 |
GMAP 368 | Artificial Intelligence in Gaming | 0 | 0 | 0 | 0 | 0 |
GMAP 378 | Game Development: Workshop II | 0 | 0 | 0 | 0 | 0 |
GMAP I299 | Independent Study in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP T180 | Special Topics in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP 101 | Game Design Lab I | 0 | 0 | 0 | 0 | 0 |
GMAP 347 | Serious Games | 0 | 0 | 0 | 0 | 0 |
GMAP 421 | Advanced Game Design and Production | 0 | 0 | 0 | 0 | 0 |
GMAP 541 | Serious Games | 0 | 0 | 0 | 0 | 0 |
GMAP 545 | Game Development Foundations | 0 | 0 | 0 | 0 | 0 |
GMAP 348 | Experimental Games | 0 | 0 | 0 | 0 | 0 |
GMAP 501 | Game History | 0 | 0 | 0 | 0 | 0 |
GMAP 542 | Experimental Games | 0 | 0 | 0 | 0 | 0 |
GMAP 560 | Game Design from the Players Perspective | 0 | 0 | 0 | 0 | 0 |
GMAP 211 | Game User Interface Design | 0 | 0 | 0 | 0 | 0 |
GMAP 231 | Scripting for Game Design | 0 | 0 | 0 | 0 | 0 |
GMAP 301 | Game History | 0 | 0 | 0 | 0 | 0 |
GMAP 345 | Game Development Foundations | 0 | 0 | 0 | 0 | 0 |
GMAP 369 | Mobile Game Development | 0 | 0 | 0 | 0 | 0 |
GMAP I199 | Independent Study in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP I499 | Independent Study in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP T380 | Special Topics in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP 102 | Game Design Lab II | 0 | 0 | 0 | 0 | 0 |
GMAP 121 | Game Playtesting | 0 | 0 | 0 | 0 | 0 |
GMAP 260 | Overview of Computer Gaming | 0 | 0 | 0 | 0 | 0 |
GMAP 342 | Experimental Games | 0 | 0 | 0 | 0 | 0 |
GMAP 367 | Character Animation for Gaming | 0 | 0 | 0 | 0 | 0 |
GMAP 377 | Game Development: Workshop I | 0 | 0 | 0 | 0 | 0 |
GMAP 395 | Advanced Game Design and Production | 0 | 0 | 0 | 0 | 0 |
GMAP I399 | Independent Study in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP T280 | Special Topics in Game Art and Production | 0 | 0 | 0 | 0 | 0 |
GMAP T480
Special Topics in Game Art and Production
GMAP 123
Basic Portfolio
GMAP 246
Advanced Portfolio
GMAP 341
Serious Games
GMAP 360
Game Design from the Player’s Perspective
GMAP 368
Artificial Intelligence in Gaming
GMAP 378
Game Development: Workshop II
GMAP I299
Independent Study in Game Art and Production
GMAP T180
Special Topics in Game Art and Production
GMAP 101
Game Design Lab I
GMAP 347
Serious Games
GMAP 421
Advanced Game Design and Production
GMAP 541
Serious Games
GMAP 545
Game Development Foundations
GMAP 348
Experimental Games
GMAP 501
Game History
GMAP 542
Experimental Games
GMAP 560
Game Design from the Players Perspective
GMAP 211
Game User Interface Design
GMAP 231
Scripting for Game Design
GMAP 301
Game History
GMAP 345
Game Development Foundations
GMAP 369
Mobile Game Development
GMAP I199
Independent Study in Game Art and Production
GMAP I499
Independent Study in Game Art and Production
GMAP T380
Special Topics in Game Art and Production
GMAP 102
Game Design Lab II
GMAP 121
Game Playtesting
GMAP 260
Overview of Computer Gaming
GMAP 342
Experimental Games
GMAP 367
Character Animation for Gaming
GMAP 377
Game Development: Workshop I
GMAP 395
Advanced Game Design and Production
GMAP I399
Independent Study in Game Art and Production
GMAP T280
Special Topics in Game Art and Production